Nexus cards represent a world’s location in space, not time.  When a player selects a Nexus card, they place the card beside the Matrix and place a Nexus token on top of the matrix disc shown on the card.  Since the symbol on the disc is blocked, it cannot be swapped as an action on a player’s turn.  When a player successfully creates a Time Strand that includes the Nexus token, the card is placed in the player’s score pile.  Additionally, the Quake does not move.

Faridae’s Nexus card locks the indicated Energy disc in space, preventing it from being swapped. A Time strand has to be built around it in order to claim the Nexus card and move it to your score pile.

By spending a resource of any given color, you can recruit a Faction to temporarily join your team.  You can use that Faction on a future turn as a resource of that color, or save the Faction for victory points at the end of the game.  However, other players may spend resources of that same color to break your alliance with that Faction…

Finally, a number of Major and Minor Scenarios are currently being developed that provide added challenges and benefits to gameplay.  Maelstroms trap Timeline/Nexus cards in their wake.  Flares progressively reward players for their actions.  Twists wreck a player’s careful plans.  Choose one Major and one Minor Scenario to add to your Paradox experience, and you’re ready to go!

We hope you enjoyed this quick overview of Paradox.  Expect more news soon on the dates of our Kickstarter campaign!